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Water Enchantress Of The Temple ├ Rite of Aramesir ├ Fateful Adventure├ Wandering Gryphon Rider / Dracoback, the Rideable Dragon
So here's how the adventure engine works. Basically what you do is summon an adventure token which the entire engine revolves around. The way to do this is with the Rite of Aramesir, which can be searched from your deck using water enchantress of the temple from your hand or graveyard. Then once you have about your adventure token, Rite of Aramesir also allows you to activate fateful adventure from your deck. You then use the effect of fateful adventure in order to add Wandering Gryphon Rider to your hand, discarding something else, then simply special summon Wandering Gryphon Rider. This should activate the other effect of fateful adventure in order to equip Dracoback, the Rideable Dragon directly from your deck to your adventure token, or add it to your hand to save it for a future turn. So with a single activation of Rite of Aramesir, plus a discard of one other card, you get a 2000 attack token on the field, an Omni negate with 2800 defense, and an equip spell card that allows you to bounce any card your opponent controls, including floodgates and boss monsters. So this engine excels at getting you a very valuable Omni negate and a very valuable going second tool, all at the same time, while not using your normal summon, and letting you go +2 and card advantage. All for the low low cost of not being able to activate the effects of normal summon monsters during the turn you use the effective Rite of Aramesir. Which is the restriction that keeps this engine from being played in literally every single deck.
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