Assassin's Creed Rogue was released on the same day as Assassin's Creed Unity on November 11th, 2014. One thing I've noticed since making Assassin's Creed videos is just what a hardcore following Assassin's Creed Rogue has. Seeing how beloved it is by some in the AC community for its story made me think about what Assassin's Creed Rogue would look like if it was given a proper development cycle like the other mainline Assassin's Creed entries. Rogue had a measly 8 months in development. This could easily be a top AC game if given more time, its potential was that high. But in the end, Ubisoft put some major constraints on it and a lot of that potential went to waste...
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The Wasted Potential of Assassin's Creed Rogue
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