This video covers Doomfist's state of being as a hero in Overwatch 2. Focusing on his design core and state of balance we discuss how both of these things have been consistently mishandled and aim to provide a guiding path for the developers to take Doomfist in the best balance direction possible.
The wonder and insanity of Doomfist's gameplay experience is a truly enthralling thing.
►TIMESTAMPS◄
00:00:00 - Preface & Introduction
00:02:32 - Section 1: A Brief History of Doomfist
00:10:34 - Section 2: Talking Design & Balance
00:22:25 - Section 3: Part 1, Hand Cannon
00:27:03 - Section 3: Part 2, Seismic Slam
00:31:00 - Section 3: Part 3, Power Block
00:36:30 - Section 3: Part 4, Rocket Punch
00:45:15 - Section 3: Part 5, Ultimate Meteor Strike
00:53:43 - Section 3: Part 6, Passive The Best Defence...
00:54:56 - Talking Techs
01:00:35 - Summary of Balance Proposals
01:04:04 - The "What Ifs"
01:13:08 - Section 4: Improving Overwatches Game Health
01:16:01 - Conclusion
01:18:49 - CREDITS
Thank you so much to everyone who helped and participated in the making of this project.
►Relevant Links◄
Doomfist Fandom Wiki Page: [ Ссылка ]
Discord Servers
►Doomfist Mains Discord: [ Ссылка ]
►GetQuakedOn Discord: [ Ссылка ]
►ZBRA Discord: [ Ссылка ]
►ChipsA Discord: [ Ссылка ]
►Spilo Discord: [ Ссылка ]
Youtube Channels
►GetQuakedOn YT: [ Ссылка ]
►ZBRA YT: [ Ссылка ]
►ChipsA YT: [ Ссылка ]
►Coach Spilo YT: [ Ссылка ]
►Spilo on Effort & Value: [ Ссылка ]
![](https://s2.save4k.ru/pic/ZyuNE3yjT2A/maxresdefault.jpg)