A lot has changed with Necromancy since its release in RuneScape 3, so it was about time to make an updated guide to Full Revolution PvM! I tried out a lot of bars with and without the Zuk Cape & Conjure Army ability to find the best setup for your current build.
0:00 - Intro/Bars Testing Overview
--- No Zuk Cape / No Conjure Army Bars Testing (Hermod) ---
3:05 - Testing 7 Revolution Bars
7:17 - Winner (Best No Zuk Cape/No Conjure Army Bar)
--- Zuk Cape / Conjure Army Bars Testing (Hermod) ---
9:26 - Base Zuk Cape / Conjure Army Bar (Plus Other Tests)
11:25 - Semi-Manual Hermod Kill (For Comparison)
12:09 - Testing The Revo Bars at Kerapac
13:27 - Semi-Manual Kerapac Kill (For Comparison)
14:07 - Closing Thoughts
GEAR INFO
- Full T90 Tank Necromancy armor (Deathwarden) and weapons
- Salve Amulet (e) for Hermod testing
ARCHAEOLOGY RELICS:
- Fury of the Small (+1% adrenaline gain from basic abilities)
- Persistent Rage (regenerates adrenaline outside of combat)
- Conservation of Energy (recover 10% adrenaline after using an ultimate. I also have the Ring of Vigour passive effect for a total of 20% recovery after Death Skulls & Living Death)
INVENTION PERKS
- Main hand: Precise 6
- Off hand: Aftershock 4 (can be Equilibrium 4 on a budget)
- Body:
Invigorating 4 (extra adren gain on auto attacks, really handy for Necromancy)
Undead Slayer (great for Hermod, Rasial, Vorkath)
Enhanced Devoted 4 (high chance to briefly trigger Devotion ability effect)
- Legs:
Crackling 4
Impatient 4
OTHER BOOSTS
- Holy Overload potion
- Sorrow curse
![](https://i.ytimg.com/vi/_2oskyQlRVA/maxresdefault.jpg)