Monster Hunter World is trending with more and more players on Steam, while Rise continues to lose players. Why is this happening, and what can this tell us about Capcom's design plans for Monster Hunter Wilds? With Monster Hunter Wilds Release date set for 2025, most big decisions have been made, and the divided fanbase over the two games, the differences with the Japan audience and feedback, it's going to be either a slam dunk or another divisive game in the franchise, and I wanted to talk about it all a bit.
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