A partial selection of songs from the new Mega Drive game PAPRIUM, recorded in high quality from an original Mega Drive console. This contains 41 out of the 63 tracks included in Paprium's sound test, sorted roughly in the order in which you'll encounter them in the game.
Track listing:
00:00 - Theme of Paprium
04:55 - 90's Acid Dub (Character Select)
09:20 - Bone Crusher (Block 888)
14:00 - Drumbass Boss (Boss Fight)
18:04 - Asian Chill (Intercom)
22:28 - Techno Beats (MTS)
27:23 - Cool Groove (Bion-Mart)
30:58 - 90's Dance (Rooftop)
35:38 - Retro Beat (Police HQ Act 1)
40:18 - Spiral (Police HQ Act 2)
45:04 - Hardcore BP2 (Undergrond & Mid Levels Boss)
48:08 - Stage Clear
48:14 - Hard Rock (Reformatory)
52:49 - Neon Rider (Ice Factory)
57:03 - Electro Acid Funk (Sanophix Production Unit)
1:01:24 - Jazzy Shuffle (Central Park Act 1)
1:07:21 - Indie Shuffle (Central Park Act 2)
1:11:41 - Slow Asian Beat (Green Cross)
1:15:37 - Neo Metal (The Docks Act 1)
1:20:01 - Sadness (The Docks Act 2)
1:24:56 - Cyborg Invasion (Golden of Seas)
1:30:22 - Hardcore BP1 (Low Levels Boss)
1:33:26 - Continue Fast
1:33:54 - Dark Bounce (Deep Storage)
1:40:12 - Indie Break Beat (Aquaworld)
1:44:26 - Club Shuffle (Blue Bar)
1:49:52 - Dark Rock (Romulus & Remus)
1:54:27 - Evolve (Powder Zone)
1:59:12 - Dark & Power Mad (Bhopal B2)
2:05:03 - Cyber Interlude
2:06:36 - Bad Dudes vs Paprium (Options)
2:10:16 - Summer Breeze (Juvenium)
2:15:01 - Funk Enhanced Mix (Sky Spa)
2:20:36 - Transe (Digniti KTV)
2:25:24 - Cyberpunk Funk (The Vault)
2:32:39 - Cyber Ninja (Sanophix Labs)
2:37:03 - Urban (Solarium)
2:42:09 - Hardcore BP3 (Skyline Boss)
2:45:13 - Tough Guy (End Credits)
2:48:56 - Hiscore
2:50:35 - Game Over
Technical details:
Recording source: PAL Mega Drive Model 1 revision VA4 (no audio mods, all original caps)
Recording device: Creative Sound Blaster X-Fi HD USB
Recording software: Audacity
Recording format: 2 channel, 24 bit, 96000 Hz, lossless WAV
Recorded at the highest volume levels I could push without causing clipping or distortion and with the game's +6 dB option enabled, for the best signal-to-noise ratio and maximum dynamic range. The only audio processing steps applied are: noise suppression, trimming silence, and adding a fade-out to each track. Each track is repeated for three or four loops depending on its length.
All credits go to Groovemaster303 and Jredd for composing these tracks.
![](https://i.ytimg.com/vi/_KcK5F9UXP0/maxresdefault.jpg)