Welcome back to the series everyone! In this eagerly awaited second part of our Lyra Framework walk, run, sprint, tutorial series, we'll delve into the intricacies of implementing the sprint ability within Unreal Engine 5. If you've been following along with our seamless walk, run, and sprint animation series, this video is the next step in enhancing your character's mobility.
🔗 Timestamps:
0:00 - Introduction
0:26 - Demo Preview
1:13 - Gameplay Ability GA_Hero_Sprint
7:44 - Input Action IA_Ability_Sprint
8:50 - Data Asset InputData_Hero
9:25 - Data Asset AbilitySet_ShooterHero
9:59 - Input Mapping IMC_Default_Gamepad & IMC_Default_KBM
11:26 - Final Demonstration
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