Ever since I laid eyes on these wondrous cyberpunk like machines in the 90s, I was captivated. Huge pod like booths, connected to massive, bright headsets seemed like the future; Virtual Reality seemed like the future. In a way it was, because W Industries and Virtuality created something pretty staggering for the 90s. Here was VR which worked, it was immersive and even better, it was affordable, meaning arcades, leisure centres and theme parks were quick to get their own pods installed. So join me on a personal quest of enthralment, as I look at the company and machines behind the original Virtual Reality boom of the 1990s.
Useful links;
Octav1us' Youtube: [ Ссылка ]
Retro Computer Museum Leicester: [ Ссылка ]
Simon's Retro VR Page: [ Ссылка ]
Virtuosity Systems: [ Ссылка ]
Virtuality: [ Ссылка ]
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♜Resources♜
Many thanks to Simon Marston for providing a huge swathe of resources and archive information, as well as providing access to his incredible Virtuality systems.
Further information: [ Ссылка ]
Zero Hour Footage: [ Ссылка ]
Sega's Collab: [ Ссылка ]
Specs: [ Ссылка ]
VR Numbers: [ Ссылка ]
2000 specs: [ Ссылка ]
Jagcube: [ Ссылка ]
News article: [ Ссылка ]
VR Timeline: [ Ссылка ]
Elysium: [ Ссылка ]
Insights: [ Ссылка ]
Historical account of Virtuality: [ Ссылка ]
Kotaku account: [ Ссылка ]
Story outline: [ Ссылка ]
VR User Discussion: [ Ссылка ]
If you believe I have forgotten to attribute anything in this video, please let me know, so I can add the source in. It takes time to make these videos and therefore it can be easy to forget things or make a mistake.
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