Presented at the VSF March 2022 Meetings by Ciro Noronha, Cobalt Digital
A number of broadcast contribution applications require synchronized content decoding. More specifically, there are a number of video sources (typically cameras), whose content needs to be transported using encoders to an equivalent number of remote decoders. At the decoders, the playback needs to be synchronized - frames that arrive together in the decoders are required to come out together in the decoders.
Typical applications are sports and worship, where multiple camera angles are generated and need to be played in lockstep. There are a number of products available in the market that provide such a functionality over IP, using proprietary protocols.
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