Necromancy% is my pet category. I like it mostly at the narrative level, though it's also a bit more technically interesting than Any%. Narratively, you string Doc Alice along, getting her to lead you to the West's necromantic hotspots. Then you betray her at her most hopeful by consuming the necromancer and taking his place. Then, with the power of true necromancy at your disposal, you use your newfound powers for the most sinister purpose possible: manifest destiny and municipal work!
Shock!
Horror!
The economy will be in shambles!
At the technical level, you mostly just have to juggle locations and hope that your luck is bad. It's more involved than Any%'s "hope you unlock locations early and get two meateors" strategies.
![](https://s2.save4k.ru/pic/a1g71W6mxNc/maxresdefault.jpg)