This project leverages the Lyra Starter Game from the marketplace, adapted for my personal portfolio. Here, I showcase the technique I developed to create object destruction, using Megascan assets 'ujjmecwba', processed in Houdini, and then brought to life in Unreal Engine 5.2.1 using Niagara, Blueprints, and various materials. Notably, I utilized Niagara exclusively for the destruction effects, bypassing the need for Chaos.
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![](https://i.ytimg.com/vi/a43ji8zdpXg/maxresdefault.jpg)