Disney Animation Studio
Animation directors: Amy Lawson Smeed and Hyrum Osmond
Animator: Nicolas Prothais
0:02 This my first assignment on the movie.
The rigs were the best I have experienced so far.
They were fast and we had a large control over the muscles and could art direct every detail of the silhouettes, jiggle, contractions...
The challenge was to keep the boat and Moana organic, with Maui's weight, so every notes from the directors, then had to apply on both the boat and Moana.
0:36 This shot is one of the most technical and difficult I ever animate so far.
Constraints in maya are hierachical and unidirectionals.
The hook is first contrained into Maui's hand and Maui is constrained to the boat.
But then, the chain of constraints has to be reversed as the hook drives Maui, as he turns and flys arround the boat.
Eventually the hook is constrained back into Maui's hand Left then right. (See the slow motion version )
At the same time, Moana is constrained by the boat and her animation rely on Maui's action.
Everytime I had to adjust the timing the animation, I had reajust, the boat, Maui and Moana and all the constraints.
The simplest way I found to deal with that shot, was to contantly create and bake the contrainsts into the animation, back and forth on the fly, in order to create every poses.
01:37 Really fun action sequence of Teka supervised by Jennifer Hager @jenhagerart.
I got a lot of freedom to explore and animate Teka as sorte of creepy, wavy motion.
It's was mostly straight ahead animated.
Also check out Sergi Caballer @sergicaballer who modeled Teka.
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Contact with Nicolas Prothais
Animator @DisneyAnimation | 🇫🇷
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