Animus Drifter:
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0:00:00 Intro
0:02:05 AnimusDrifter's First AC was Odyssey!
0:03:14 How did going back to Classic AC from Odyssey feel?
0:05:18 What has AnimusDrifter been playing recently?
0:06:04 Showing The Fun to New Players in Games/Mods
0:10:11 Leo's been playing Destiny (growth and rogue archetypes)
0:11:44 Leo loves Metroidvanias/Soulslikes
0:14:03 Classic Movement is GOOD WITHOUT Mods
0:15:35 ACUFixes vs AC2's Parkour Mod (similar, not the same)
0:17:42 Why do we LOVE Classic Parkour?
0:22:26 Classic vs Modern: Doing Too Much vs Doing Too Little
0:24:02 Spotting and Navigating Volatility
0:25:10 Bordeaux are Legendary for LISTENING and CARING
0:27:36 Good Grappling Hooks are Supplements
0:29:37 Trying to protect players hurts others more
0:33:09 Translating Intent into Gameplay
00:44:08 Mods DON'T "Fix" Movement, they EXTEND your options
0:49:28 Correcting Ezio's Excess Stumbles
0:51:52 AC1 Tips from AnimusDrifter
0:53:29 AC fails to invite players to learn systems
0:57:37 Arkham doesn't shy away from challenge and systems-knowledge
0:59:00 Open world means too many parkour moves can be safely ignored
1:03:50 Pretty animations don't MEAN a move is strong
1:05:29 Apparent Functionality and Adapting to Mission-Contexts
1:09:50 Autopiloting parkour-chains for combat/stealth decision-making
1:11:54 Parkour lets you "fly over" inconvenient terrain easily
1:13:24 Mods do not add ejects (correcting a silly idea)
1:15:01 Skill-Growth across AC paradigms
1:20:38 Ropotopolous is INSANE
1:21:28 Failstates matter because we want more ways to SUCCEED
1:25:00 Discussing the Animus Assist-Mode idea
1:28:01 Discovering unexpected interactions in games
1:29:38 Improving the RPG layer in Assassin's Creed
1:36:19 Getting good at classic AC
1:42:55 Would extra dev time REALLY have made Unity what classic fans want?
1:49:11 How does making videos change how we see games?
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