GTA 5 Beta Screenshots revealed by ex-Rockstar dev: GTA V beta Analysis #3 (Vinewood beta version)
DARREN Charles HATTON
ROCKSTAR NORTH (T2) Edinburgh Scotland
June 2009 - June 2010 (FT)
Environment Artist for Next-Gen titles on all platforms. Modelling, UV'ing and Texturing of Building Modules, Landscapes from prototype to final polish. Designing layouts within an area of the game world. (3D Studio Max)
Titles: Agent and GTA 5
These are a small sample of environment art work I took ownership of during the making of GTA5. Released on PC, XBOX 360, and PS3 in 2013 by Rockstar Games.
I was given two blocks to take from grey box through to Textured Polish. Unlike other companies I have worked for I had ownership of those two blocks. Everything in these areas I controlled. From the way buildings sat and interacted with the empty space, asset creating, UV and Texture. Dirt blending between buildings and environment floor, and game play design to a point. Obviously I had to heed general art style and actual real world reference of those areas. That said I was able to add in my creative expression.
I transferred from Rockstar North to 2K Australia before the completion of this project due to my Australian wife's family health scare.
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