► Playthrough: Stray
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Stray
Chapter 6: The Slums - Part 2 is the chapter after Chapter 5: Rooftops, and begins in Momo's flat in the slums. Momo isn't there but left a notice at the TV, that Momo can be found at the Dufer Bar and that they locked the window with a case sensitive code.
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After B-12 unlocked the window, Cat can use the Bucket-Zip-Line to reach a platform. Cat then only needs to jump down to find the entrance to The Bar, where Momo is waiting.
Join Momo on a barstool and let them communicate with Zbaltazar on The Outside.They find out, that they found a way out through the sewers.
Follow the conversation with Seamus and bartender Jacob. Jacob mentions another robot named Doc, who invented a Zurk weapon, but didn't return from the sewers on his way out.
Follow Momo to Seamus' Apartment to find out more about the secret lab. Take Doc's Notebook from Momo to show it Seamus.
Go through the hole in the wall and walk straight up to Seamus, who is still upset about the idea of going to the dangerous sewers. He is surprised when Cat gives Seamus the notebook, where he reads about the secret room for the very first time.
Scratch down the picture to reveal the number pad.
"Time Will Tell"
Look at the wall, there is a portrait with a number pad underneath, near a suspicious looking wallpaper. Search also the other pictures on the wall. Under one picture, there is a robot writing, that is translated by B-12 into "Time Will Tell". Turn around and look at the various clocks at the other wall.
Clock Puzzle on the wall
Clock puzzle: The clocks' hands show the numbers: 2 5 1 1. Try this code on the number pad, join Seamus into the secret room and inspect it. Look for any objects to interact with. There is a white box on a shelve - push it down and add the Broken Tracker to the inventory and talk to Seamus again. Seamus knows this item and wants to repair it to find his father Doc.
Follow Seamus and go outside, look for a way up to the rooftops and find Vapora. Confuse the paint-bucket throwing robots so one of the cans falls down in front of the Super Spirit Laundry.
Enter Super Spirit Laundry and pick up the Super Spirit Detergent and go to merchant Azooz, exchange the detergent with the Electric Cable.
Bring the Electric Cable to Grandma Clothing and talk to Grandma, who will create with it a Poncho.
Go to Elliot Programming and see Elliot about the Tracker. Let Elliot fix the tracker and return to Seamus. Seamus will activate the device. Follow him, when he receives a signal. He'll walk up to a locked door with a warning on the wall. After he mentions that he assumes his father made it out, he begins to open the door. Move on through the open door and follow Seamus again. Take the Outsider Badge from Seamus, so Doc will recognise Cat and B-12 as friends. Let Seamus open the next gate and begin Chapter 7: Dead End.
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Playthrough in 32:9 - Ultrawide - 5120x1440 - 60 FPS
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