A playthrough of Capcom's 1996 arcade versus-fighter port for the Sega Saturn, Night Warriors: Darkstalkers' Revenge.
Played through as Dimitri on the hardest difficulty level.
Night Warriors: Darkstalkers Revenge is the direct sequel to the original game, Darkstalkers: The Night Warriors. Yeah, they really couldn't have made these titles any more confusing - especially when you consider that the Japanese versions have different names from these!
Anyways, this is a pretty heavy-duty update to the original, but it isn't really a "true" sequel so much as it is a super-roided up, enhanced version of the original. Think of it as an update the way that Street Fighter II Champion Edition was an update to SF2: The World Warrior. They have the same core stuff underneath the hood driving everything, but a number of important, obvious changes have been made. A number of gameplay systems were revised (or revamped, if you prefer given the context here, hehe), new characters added in, new moves and animations - overall, it's a worthwhile upgrade to an already great game.
There's no doubt that Darkstalkers: The Night Warriors on the PlayStation looked amazing - it was far closer to arcade perfect than anyone had anticipated considering the limited system memory and (relatively speaking) weak 2D capabilities. Weirdly enough, the first game was only ported to the PlayStation (barring later compilation discs on the PS2), but Night Warriors: Darkstalkers' Revenge's home port was a Saturn exclusive. Oh well, at least they got it together for the third game, which appeared on both. Anyways, for as awesome as the PS1 Darkstalkers looked, it doesn't hold a candle to the Saturn port. It retains almost all of the animation from the arcade version (iirc, on most of the characters there are only a couple of frame cuts on a couple different idle animations) - it's faithful enough that without putting it side-by-side with the arcade version, you probably won't be able to tell. What makes the feat all the more impressive is that it is running on a stock Saturn - the game was released before the 1 and 4MEG RAM cartridges were around.
I love Darkstalkers - it's like the Disney goes dark and gothic on Street Fighter - and the character designs have always been great. The animation is great, the controls are responsive, and there's a fair amount of depth to the mechanics (well, for a 1995 game, at least!). I actually think I would call this one my favorite installment in the series - Darkstalkers 3 was much improved in many ways, but I really liked the tone they struck in this edition with the character roster and the style of the presentation.
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No cheats were used during the recording of this video.
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