100% playthrough of Doom 2: Hell on Earth, pistol start for every map. I've played this wad the intended way with vertical autoaim and no freelook, although sometimes freelook is used just to get a better look on enemies below or above me while shooting them.
I spiced things up a little bit by loading Doom Rebalanced mod made by Boondorl along with Neural Upscale 0.95 with Minor Sprite Fixing project.
I made a few changes in Doom Rebalanced options, namely switching DoomGuy's hitscan weapons to projectile and the same goes for enemy hitscanners, although they received damage buff, so even though you could evade fired shots from some distance, at close range the zombie gunners(shotgunners and chaingunners) are incredibly dangerous.
Another change is having enabled non random damage - damage is averaged(applied for both Doomguy and enemies) so no more unreliable berserk fists - you'll always kill imp or pinky demon in one hit, shotgun will always kill pinky demon in two hits, if you're accurate, etc.
Also BFG is rebalanced in the way that one shot will eat 75 cells, but is more effective damage-wise.
There are more changes to this mod, so here's link for it, where you can also read the changelog. [ Ссылка ]
![](https://s2.save4k.ru/pic/amiOfEIfLh0/maxresdefault.jpg)