In this Quick Guide we explore how happiness is derived in the game and how that impacts our city planning. We observe "A Day in the Life" of a worker showing how the work time and free time are spent.
Note: A baby's day is spent at home. The only exception is when the parent goes to work the baby goes to kindergarten. A student's time is spent as 8 hours work (attending school) and 16 hours of doing nothing.
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