Part I of III.
Well, this marks the end of this particular challenge. It didn't open up anything new, but any excuse to play around with this series is okay by me. The fourth game is the easiest by a fair margin, and this carries over to the bosses. Still, Commander KD is fun enough, and the final fight is intense if nothing else.
Individual boss comments:
Carnage O: TWO intro bosses? Really, Capcom? Really? I include this fight for sick kicks.
Noble Mandrago: You can make this fight a challenge, I suppose. I try to leave her little pets alive and kicking to make the battle interesting. It doesn't help much, but I'm not looking for awards, dammit.
Popra Cocapetri: With this game you can basically identify challenge through individual attacks as opposed to the actual boss battle. For instance, this fight is a sad joke. However, his six feathers and his EX attack are both a pain in the ass. I try to coax him into laying an egg for gender-bending goodness, but no dice.
Heat Genbelm: This guy is actually pretty reminiscent of his counterpart in X6. Both use attacks which are quite specific to avoid and yet neither really present a challenge when accounted for the sum of their parts. Nonetheless, this jerk can start to bother you with his spinning laser if you're impatient to land a hit, which obviously I am.
Fenri Lunaedge: Moderately hard on the first try, I suppose. The second you learn how to dodge his attacks, which go the same way EVERY time, it's impossible to lose. He does have a close range attack, but that's just old news in bosses by this point.
Commander Craft: It's damned lucky this fight more than makes up for the lackluster eight. He's full of noodles and ready to kick your ass. All of Craft's attacks are pretty much par for the course at any given point in the fight. I've fought him plenty of times, and I've yet to determine any sort of pattern. The fact that his attacks have fairly indistinct setups but require distinct dodging, combined with Craft's speed, makes for what's essentially the hardest fight in MMZ4 along with his rematch. That still doesn't make it more than a moderate challenge, though. It's worth noting you can destroy most of his projectiles, but it's not much easier, as getting caught in the blast is too common. Besides, where's the fun in that?
The Giant: They already made this guy. I think his name was Gamma. He was a pushover then too.
Sol Titanion: Fenri with a fancy new element. All of her attacks are completely choreographed, with no real deviation. The sun is powered down in this battle, but sue me. It's a joke fight either way.
Tech Kraken: Kraken technology has evidently atrophied this past 100 years. I will admit he can make things fairly cramped when he combines those spearheads with the green lasers, but really, why was adopting the Biblio strategy considered intelligent design? Volt Kraken would eat this freak alive.
Tracks used, in order:
Moot Booxle - Explosion
EnV - Heaven Rd. 2
Dimrain47 - R.E.M. III
F-777 - Dark Dragon Fire
Gazebo - I Like Chopin Remix
ZeRo-BaSs - Darkest Shadow
Slash/Zack Wylde - Guitar Duel
Dominic Frasca - Impossible Guitar
ParagonX9 - Close Combat
![](https://s2.save4k.ru/pic/bMMNdCNHTkk/mqdefault.jpg)