Trying out the last grass and foliage rendering techniques used by Ghost of Tsushima.
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In this video, I tried implement the grass techniques explained by SuckerPunch in their talk "Procedural Grass in 'Ghost of Tsushima'". We walk though a lot of their basic setup, explore some possible alternative implementations, and end up with a nice little scene full of grass.
Three.js SSAO Used:
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![](https://i.ytimg.com/vi/bp7REZBV4P4/maxresdefault.jpg)