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Ever since 2015's METAL GEAR SOLID V: THE PHANTOM PAIN, acclaimed games director Hideo Kojima has gravitated towards so-called open world games. But what few fans of his tactical espionage series METAL GEAR know, is that Kojima has not only made an open world game before: he created one so well-made, certain elements in it have yet to be rivaled!
That game, released in various stages between 1988 and 1994, was SNATCHER. Join Jorin Lee, YouTube's resident Kojima essayist and innovator of the format the Electronic Virtual Essay, as he provides as spoiler-free an overview on Snatcher as possible - focusing primarily on how the game worked so well as a proto-sandbox, open world title.
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"Snatcher is a cyberpunk adventure game, written and directed by Hideo Kojima. The player assumes the role of Gillian Seed, a new recruit to an elite police task force known as J.U.N.K.E.R. The player's goal is to investigate the emergence of the mysterious race known as the Snatchers, a race of cybernetic beings that kill humans and steal their appearance. The game takes place in the year 2046 on the artificial island of Neo Kobe 50 years after the explosion of a warhead destroyed large parts of eastern Europe in an event called the "Catastrophe." The game draws heavily from popular science fiction movies such as Blade Runner, Terminator, Akira and Aliens in both setting and character design as well as containing references to other Konami projects such as Metal Gear, Contra, Goemon and Castlevania. The game saw a remake which used a super-deformed art style with RPG style gameplay, known as SD Snatcher.
Originally released for the NEC PC-8801 in Japan in 1988, the game has been remade several times for various platforms, including the PC-Engine CD, PlayStation and Sega Saturn. The only English language translation was released for the SegaCD/MegaCD in Europe and America on December 15, 1994. The Sega CD version was the first to have light gun support, using Sega's Justifier light gun peripheral."
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