The latest update to Studio One brings immersive audio to the popular DAW. How does this work and is it any good? A analysis and review of the Dolby Atmos workflow in Studio One 6.5.
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Chapters:
00:00 Dolby Atmos in Studio One 6.5
00:54 Presonus' update strategy
02:33 Setting up a Dolby Atmos song project
05:32 Adding our first audio track
08:10 Atmos Bed vs Atmos Objects
10:43 Higher channel counts
13:55 Utilizing the Atmos Bed for immersive reverb
17:34 Aligning surround and spatial object panners
19:16 Always double check the channel layout
22:25 Two more tracks
25:18 How to create Atmos Masterfiles
26:52 Importing Atmos Masterfiles
28:22 The problem with post renderer inserts
33:00 Potential issues with 9.1.6 plugins
34:06 Muting objects in the renderer
35:33 Final thoughts
Links:
► Dolby Atmos Music Production 101: A Showdown of 3 Atmos Workflows: [ Ссылка ]
► Ambisonics vs. Dolby Atmos: What's the difference? [ Ссылка ]
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