Cyberpunk 2077 Builds: Tech Engineer (Tech Weapons) Character Guide Weapons Perks - [ Ссылка ]
In this Cyberpunk 2077 Build Guide I’ll be showing you my Tech Engineer Build which is a Build that uses Tech Weapons to their fullest, also allowing you to craft high quality equipment. If you like the crafting system in Cyberpunk 2077, but don’t want to gimp your damage to be able to use it, then you’ll want to check out this Build.
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Timestamps
0:00 - Tech Engineer Build
0:50 - Tech Engineer Attribute
1:28 - Tech Engineer Perks
4:35 - Tech Engineer Equipment
6:41 - Final Tips
The Tech Engineer uses Tech Weapons to absolutely destroy enemies who hide behind cover. Many Tech Weapons in Cyberpunk 2077 shoot through cover when charged up, and this Build takes advantage of this by optimizing your damage when doing so. Additionally, there are many different weapon types that can do this, so the Tech Engineer has a variety of Weapons they can use at any given time, without being un-optimized.
Tech Engineers can also craft and upgrade Weapons and Armor, which is something other Builds will likely not be able to do unless they also use Tech Weapons specifically. Crafting can make your life a lot easier in Cyberpunk 2077, and there are some amazing crafted weapons as well. If you don’t want to miss out on this facet of the game, then you’ll definitely want to play this Build.
Tech Engineer Tips
One of the strange things about this Build is that you will spend most of your Attribute Points into Technical Ability early on, but your Perk Points will mostly go into Assault because there are no really good Engineering Perks early on. Don’t waste Perk Points! Take Assault Perks until you unlock the better Engineering and Crafting ones.
Learn when to charge your weapon and when not to. This can take some time to do, but it’s really important because when you first begin playing with Tech Weapons your natural instinct is to charge with every shot so that you do max damage, and a lot of times it’s overkill. Get in the habit of charging your weapon when approaching an enemy in cover, and not charging it until you know where your target is. Standing there moving slowly while holding charge can get you killed, if you don’t know where to shoot, and early on you won’t be able to hold your charge indefinitely anyway.
Not all Tech Weapons handle the same way, so you’ll want to learn how to best use the Tech Weapons you have. For instance, the Pistol can shoot through cover at much shorter range, so it doesn’t work well at medium ranges. However, it’s absolutely devastating close up and fires wickedly fast. Swap weapons depending on what is happening on the battlefield and don’t always just use one Weapon if you can help it. Besides, it’s much more fun to mix it up.
Don’t forget to modify your Weapons so that they deal more damage, or have increased Critical Chance etc. You will be able to craft mods much more easily than other Builds because of your investment into Tech Ability and Crafting Perks, so take advantage of it. Always be on the look out for new mod schematics, so that you can make the Mods you need.
Lastly, this Build will not only require materials from deconstructing Weapons and Armor, but it will require money to buy them and schematics as well, so make sure you loot, sell and disassemble everything you find. Increase your Carrying Capacity as well if you need to with the Pack Mule Perk, since you’ll be hauling a lot of stuff!
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