In this tutorial, we'll recreate the Water Helix from the water and fire scene in the X-Particles reel.
Techniques we'll work through include:
* Setting up an xpExplosiaFX simulation using an animated emission source.
* Manipulating the simulation along the path of a helix spline using an xpFlowfield object.
* Using the xpExplosiaFX simulation to Advect Particles.
* Exploring the openVDB Mesher settings to create a realistic water mesh from our particle animation.
This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
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