Full DAZ 3D Character (Sagotta) as a metahuman in Unreal Engine 5. The textures and normal maps have NOT been converted (but easily could have been).
I used Wrap3D and blender to do this and I will make a video of the process if anybody else is interested.
Though I would bet that Epic is working hard on making their mesh to metahuman plugin work for the body as well in the future.
![](https://s2.save4k.ru/pic/cjomCVEWGlE/maxresdefault.jpg)