This video is made to help new users get started making cinematic renders from Unreal Engine projects, specifically from the 'Matrix City Sample'
If the camera is not created from within sequencer, using a SPAWNABLE camera - then the camera will render out from the world position 0,0,0. I had noticed that many others had this issue from this forum post:
[ Ссылка ]
I hope this solution helps others avoid getting the wrong output of the camera being at 0,0,0.
Thanks for watching & take care!
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