Hi everyone,
This is analysis of the biggest corrupted map test done in 3.21. The goal of this experiment was to find out how much more we get by running corrupted maps vs juiced rares.
Originally this was tested few leagues back, resulting in similar findings, however now we have Twist of Fate atlas node, which can be not only to reroll unwanted map mod, but also to reroll 4mod (or 20-40% rarity maps).
So I decided to run every possible outcome of vaal orbing ravageds using the same strategy (1x Golden 3x Silver 3x Teal 2x Opal) including non-corrupted maps and mix of random mods.
Results confirm my previous tests that corrupting map isn't huge gamechanger as long as tainted oil price is low (in our case 34c). 8 Mod maps drop significantly more and ToF is better than both 5 and 4 mods, which means you are better off running with ToF enabled. In the end we need to take into account low sample and the only important take from that is that there was no significant difference between corrupted maps and juiced non corrupted.
My suggestion is not to run corrupted ravaged maps at all and do not chase that at all if the only reason is increasing profits/hour. Remaining question is how much time and currency do we need to roll 6mod on rares and see if that adds significantly more to e.g. ex orb it.
Honestly, to get more out of corrupteds you still need to juice them before vaal orbing because you have 1/6th chances that nothing will happen and shit rolled map is going to be shit rolled corrupted and that is significant difference.
Summary of 3.21 and my plans for 3.22 soon, please don't forget to join the discord!
Spreadsheet:
[ Ссылка ]
Discord:
[ Ссылка ]
PS. "Twisted" of fate. Im twisted myself lmao xD
![](https://i.ytimg.com/vi/co-xlKt6ZnA/maxresdefault.jpg)