This is a method used to convert textures from XBT to DDS format and then back to XBT from DDS again, making it possible to use custom textures in big Ubisoft titles, such as the Watch_Dogs and FarCry series. This may extend to other Ubisoft titles also, but I've not explored them to know.
Here's all the software you need. Let me know if any of the links stop working:
[REQUIRED]
Microsoft XNA Framework: [ Ссылка ]
XBT2DDS: [ Ссылка ]
Disrupt: [ Ссылка ]
HxD: [ Ссылка ]
[OPTIONAL]
Paint.NET (recommended): [ Ссылка ]
GIMP: [ Ссылка ]
Thanks for watching and if you have any questions, drop a comment and I'll try to assist.
![](https://i.ytimg.com/vi/cpWhYIpkbkU/maxresdefault.jpg)