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Missiles 101
How Missiles Work
range
Missile Speed
Flight time How Server Handles .5 seconds
Explain launching point and Target velocity
How Damage is Calculated
Explosion Radius Compared to Signature Raduis = or less then target for full damage
Explosion Velocity compared Current velocity of target = or faster then target for full damage
Different Kinds of missiles Prefix/suffix
Damage types
Mjolnir=em
Inferno=Thermal
Nova=Explosive
Scourge=Kenitic
Long Range Fury/Prescision
Light missiles
Heavy Missiles
Cruise Missiles
Xl Cruise Missiles
Short Range Rage/Javelin
Rockets
Heavy Assault Missiles
Torpedoes
Xl Torpedoes
Modules
Midslots
guidence computers
Scripts for range or application
Low Slots
Guidence enhachers
Ballistic Controls
Guristas Ballistic controls
Poly bolus Ballistic controls
Rigs
Increase Dps 10/15%
bay loading accelerator=Rof
Warhead calefaction catalyst=Damage
Range 15/20%
Hydraulic bay Thrusters=Missile Speed
rocket fuel cache partition=missile Flight time
Application 15/20%
Warhead Flare catalyst=explosion Velocity increase
warhead Rigor Catalyst=explosion raduis reduction
Skills
Damage
Missile launcher operation=Rof 2%
rapid launch rof 3%
warhead upgrades = damage2%
Specific missiles Skill and spec 5% damage for base and 2% rof for spec
Application
Guided missile Prescision explosion Raduis Reduction
Target navigation prediction explosion Velocity increase
Range
Missile bombardment increase in flight time
missile projection missile flight speed
![](https://s2.save4k.ru/pic/cqsOfi1RbdI/maxresdefault.jpg)