NURBS is a mathematical model for creating curves and surfaces which operates much like Bezier curves, while offering additional capabilities. NURBS are primarily used in CAD and other parametric modelling applications, however there are a few use cases in film and game development where NURBS offers speed and flexibility in creating hard surface poly assets. Be warned through—the topology will be very triangle heavy when converted to a polygon mesh!
In this lecture we take a brief overview of NURBS, and discuss their uses.
Full series: [ Ссылка ]
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