In this matchup there is only one wind token and both players control it, meaning that if one player removes the wind, the other can place it in the next turn. At the end of the day, it doesn't make much sense for any player to remove the wind, and the game will probably be played with the same forbidden direction from start to end.
It would be more interesting if each player had their own wind token, so that at certain moves, there would be two forbidden directions, one imposed by Aeolus1 and the other by Aeolus2.
![](https://s2.save4k.ru/pic/d-YfL3EWyy8/maxresdefault.jpg)