Nijonibi's video on the two doors not covered here, 6 and 7: [ Ссылка ]
*Some* *important* *things* *to* *note:*
• This can be used to clip through almost every door in the game
• Avoid bringing pawns with you as they might often break objects, preventing you from performing the exploit
• Vocations capable of dodge rolling can alternatively place a barrel in a corner and roll against it to glitch through without the aid of additional objects
• Save before grabbing an object, otherwise it'll disappear upon loading
• Make sure to bring a liftstone just in case
*Timestamps:*
• Door 1 (right corner): 0:30
• Door 2 (left corner): 2:10
• Door 3 (left corner): 4:40
• Door 4 (left corner): 6:05
• Door 5 (right corner): 9:45
• Door 8 (left corner): 10:50
*The* *items* *beyond* *the* *first* *door* *I* *glitched* *through* *to* *the* *last* *are* *as* *follows:*
• 1st: *Ring* *of* *Perserverance* – _Boosts_ _discipline_ _gain_ _by_ 50%.
• 2nd: *Dragon's* *Ire* – _Second-tier_ _fire-enchanted_ _shortbow_ _with_ _a_ _level_ _requirement_ _of_ 46.
• 3rd: *Trophy* *Jacket* – _Second-tier_ _armor_ _for_ _yellow_ _vocations._
• 4th: *Dragon's* *Glaze* – _Second-tier_ _ice-enchanted_ _longbow,_ _also_ _a_ _level_ _req._ _of_ 46.
• 5th: *Adept's* *Robe* – _Second-tier_ _armor_ _for_ _blue_ _vocations._ _Regenerates_ _health_ _of_ _party_ _members_ _in_ _the_ _wearer's_ _vicinity,_ _great_ _for_ _support_ _pawns._
• 6th: *Dragon's* *Roost* – _Second-tier_ _thunder-enchanted_ _shield,_ _applies_ _the_ _"lowered strength"_ _debilitation_ _and_ _thundershock._ _Another_ _level_ _req._ _of_ 46.
*Note:*
I've scoured youtube and forums but failed to find anything about using this glitch to bypass the 8th door (chronologically the 6th one shown), where Dragon's Roost is. I originally intended for this to be a short video detailing the process of doing so, but as there was a lack of videos on the glitch in general, I ultimately decided to make a full guide instead.
*Glitch* *explanation:*
Please note that some of this information may be outdated, specifically the barrel's positioning. The glitch can be done with the instructions given here, but bear in mind that there may be easier methods.
The glitch is performed by placing a barrel in a door's corner, picking up a separate object (could be anything, including another barrel) and repeatedly jumping (or rolling, if using a vocation that permits it) through the former whilst facing that same corner until one clips through the wall. If the barrel is placed correctly, it should lack collision (it will remain grabbable, even from behind the door). To leave a room, a barrel must be placed on the same side used to gain entry before repeating the rest of the process. Rooms 1 through 5 will contain 2 barrels each, with room 8 (last one shown) having just 1. Each door has a specific corner where the barrel should be placed to avoid the risk of clipping through the ground and falling, although this may still occur regardless on occasion. If this happens, the player will continue to fall until the screen goes black, after which they are teleported above ground (usually half stuck in the floor; jumping around will get you out), having lost whatever object they were carrying before falling in the process. This will not inflict fall damage or cause death unless it happens whilst entering or leaving door 8, where one might fall to the bottom of the stairs accessed from the metal door below and to the left of it when entering or to the first floor outside when leaving.
![](https://i.ytimg.com/vi/d6Dkky0Lfak/maxresdefault.jpg)