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Creating a photorealistic render of your F1 in Schools car is a requirement for the competition in many countries and at the World Finals.
Doing it well will help you achieve the maximum amount of points possible.
This series will take you through how to render your F1 in Schools car in Blender, a free 3D rendering program.
This series is presented by Vaughan Todd, the Designer Engineer for Axion (2022 World Finals).
0:00 Intro
0:27 Adding/Position the Camera
1:27 Camera Settings
3:42 Manipulating The HDRI
4:57 Ground Plane
7:32 Touch-Ups
8:14 Outro
Off The Track is an F1 in Schools podcast exploring the latest happenings in the competition, by team members from award winning world finalists from Evolve UK, Infinitude, Ascension, Fusion, Nebula and Precision Racing.
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