The smarter way to render and manage scene - renderStacks for 3dsMax
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#3dsMax 2023.1 - Spline Extrude
#3dsMax is known for the best spline tool on the market. Yet it has gotten even better!
Spline Extrude
New SHIFT+Extrude for Editable Spline and Edit Spline modifier
In a Segment sub-object component mode, holding SHIFT+LMB (Drag) while performing a Move, Rotate, or Scale transform action will Extrude the segments based on the transform action, creating new supporting Vertex and Segments.
SHIFT+LMB (Drag) on the start or end points of an open spline on the Vertex sub-object component will enable the user to draw new segments and further extend the spline.
Cloning of Spline Vertices or Segments can now be performed with CTRL+SHIFT+LMB (Drag)
When the user changes a Spline Vertex type to Smooth, Bezier, or Bezier Corner, 3ds Max will also automatically adjust the adjacent Spline Segments will also be adjusted to a Curve type (if they are not already defined this way). This change will result in a more immediate update and visual representation of the data instead of the Segments being locked as linear or straight
Please check Unofficial 3dsMax What’s New for all 3dsMax updates in detail!
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