Part 3 of 5.
Individual boss comments:
Pandora: She's a good deal more troublesome than her companion. Like Prometheus, Pandora plays by the law of consistency, with attacks that have little to no variation between uses. Unlike Prometheus, they are more or less universally annoying. Her first trick is to summon an ornamental ice statue and send it careening around the room in the worst pattern. On Hard, the upper part barely bounces at all, leaving you little to no time to dash through it. The alternative is to play some fancy wall dashing, and I do mean fancy, as each hit it makes into either wall knocks you on your ass and into damage.
Her next is to detach those... headphones from herself and send them hovering around after firing off insanely aggravating ice pellets in the eight cardinal directions. It won't stop itself, as you can see, so you need to one of them up first. Doing so means getting up close and personal, so you'd better time your strikes. The worst part of this attack, and most of them, actually, is the ludicrous amount of time they take wherein you don't have a split second to hit Pandora. It's such an aggravation.
She also has some fun with her secondary element. She can fire off four electrical snakes, alternating vertical and horizontal, all of which home in on you when they cross you. Like Prometheus's flames, you can dodge them one way each time, but it's easy to hesitate. She also has a laughable 'charge' where she plays witch and gives you free hits. Her last attack is the electrical variation on the headphones. It's not particularly threatening as you barely need to touch them to coax them into stopping above you, but again, needlessly lengthens the battle. All in all the fight isn't THAT hard, though, especially since you can just unload on the bitch in any fashion you please since she has no biometal you need. It's also more fun than I let on. She has a lot of attack variation for one boss.
Prometheus and Pandora: This is my favorite mandatory fight in the game, bar none (Fistleo is still the coolest boss). Prometheus and Pandora are working in tandem now, and they are at their worst here. Attacks such as the lightning snakes and Prometheus's summoned flames suddenly become much more dangerous with a lack of walls. The ice sculpture isn't any problem but of course you're going to get hit with the fucker the first time expecting the original pattern.
Speaking of attacks getting an upgrade, Prometheus's physical combo is the worst in the entire fight. You have only two specific and narrow windows to avoid this; dash over him at the absolute optimum time as he starts dashing, or time a 3-slash combo just right so that you force him to guard, then get your ass out of there. So fun. Their 'strongest' attack is when they team up, and it's pretty painful in its own right, and outrageously long. Pandora summons her almighty headphones which perform a crossfire of projecticles whose streams rise and fall. The gaps are narrow as they come, so dashing through at the necessary time isn't cool. It ends with Prometheus being a psychopath as usual and plowing through the center of the screen to smash up fire from the ground. You can sneak in a hit with a good eye. I love this damn fight!
Tracks used, in order:
SGX - Deep Breath
DJ Tiesto - Fire and Ice
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