Hi! This video is an intermediate-level tutorial that goes over the process of implementing A* path-finding for a grid-based tilemap. I make use of Godot's built-in AStar2D class which is Godot's implementation of the A* algorithm. I tried to highlight everything within the code, so please excuse me if you felt I was going too slow. Thank you for watching and I hope you're able to use this video as a reference for your projects in the present or the future!
![](https://i.ytimg.com/vi/dVNH6mIDksQ/maxresdefault.jpg)