Random Bullet Spread as a mechanic is one we've all experienced in our time playing team fortress 2, but most never put any thought into what it actually does to the game. Unlike random crits, which are incredibly easy to spot from how effective and '''balanced'''' they are. Now, you might be thinking, ...well how bad IS random bullet spread?
Of course, that depends on the situation, but it would be much easier to display my deeper thoughts within the actual video, so please enjoy!
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[SPECIAL THANKS]
Hexalina - For assistance with a few clips throughout the video
Vapor - For assistance with a clip involving hitboxes
All Music Used - docs.google.com/document/d/1gmPhogr-KcdFliBlc4U4YCvDnBpJNX66OZ6x0EIzNtg/view
Chapters
Intro 0:00
What is bullet spread? 2:35
RBS is surprisingly hidden 5:24
Aim 6:58
Counterarguments 8:53
what're ya doing down here :)
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TF2's Most Unnecessary Random Mechanic
Теги
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