This new series of videos will explore the different game concepts and how they are implemented in Epic's Lyra Starter Project. In this video we discuss the different variants of the death event, trace the full death/respawn cycle and then use that knowledge to address the persistency issue of inventory for our sister series Getting Started with Lyra. Our goal is to make the unreal engine's Lyra starter project inventory system persist after death to support different games styles.
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