Until Dawn is an interactive drama in which players primarily assume control of eight young adults who have to survive on Blackwood Mountain until they are rescued at dawn.[4][5] The gameplay is mainly a combination of cutscenes and third-person exploration.[6] Players control the characters in a linear environment and find clues and items.[7] Players can also collect totems, which give players a precognition of what may happen in the game's narrative. An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs.[8] Action sequences feature mostly quick time events (QTE).[9] One type of QTE involves hiding from a threat by holding the controller as still as possible when a "Don't Move" prompt appears.[10]
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The game features a butterfly effect system, in which players have to make choices. These range from small decisions like picking up a book to moral choices that involve the fates of other characters.[11] Some decisions are timed.[12] Certain choices may unlock a new sequence of events and cause unforeseen consequences.[4] These choices also influence the story's tone and relationships between characters.[13] Players can view the personality and details of the character they are controlling, and his or her relationships with other characters.[12] All eight characters may die by the end of the story, depending on the player's decisions.[14] Deaths are permanent; the game's narrative will adapt to these changes and continue forward without them.[13] The strict auto-save system prevents players from reloading a previously saved file. This makes it impossible to revert choices with unfavorable outcomes. The only ways to change the player's choice are to restart the game or to continue to the end and start a new game.[15] Though each player is guaranteed to experience the full narrative, as certain characters are guaranteed to survive until the climax, there are hundreds of endings,[16] which are the outcomes of 22 critical choices players can make in the game.[12]
The game is divided into 10 chapters.[17] There is an intermission between each chapter in which a psychologist, Dr. Hill (Peter Stormare),[18] addresses the player directly. He analyses the player's fears along with choices they have made
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