E. Honda Street Fighter 6 Movelist [12]
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- Street Fighter 6
- Edmond Honda
- Fighting Style : Japanese sumo wrestling
- English voice actor(s): John Snyder (Street Fighter IV, Street Fighter V, Street Fighter 6)
- Japanese voice actor(s): Yoshikazu Nagano (Street Fighter IV, Street Fighter V, Street Fighter 6)
Capture Use : PS5 Share
Edit Use : PS5 Share Factory + VSDC Free Video Editor
Edmond Honda, more commonly known as E. Honda, also known as the Sumo Wrestler Chef, is a video game character from the Street Fighter series, first appearing in Street Fighter II. He is an honorable champion Sumo wrestler that values tradition.
Developed on the RE Engine, Street Fighter 6 supports cross-platform play and rollback netcode. It offers three overarching game modes and three control options. The game also features a real-time commentary system, providing a tournament-style feel and the option to cheer on the player.
Edmond Honda is a very heavy yet very muscular Japanese man, seemingly in his late 30s to early 40s. While not having the same height as T. Hawk, Sagat or Zangief, Honda is quite tall, though he does not appear to be due to his hunched-over fighting stance. He has black hair in a chonmage hairstyle and wears only a white and light blue mawashi with a striking red fundoshi underneath (the later is rarely seen). His face is painted in the kumadori style of red makeup used in kabuki. As a sumo wrestler, he always fights barefoot, though some artwork depicts him wearing a pair of geta (traditional Japanese wooden sandals with two "elevated" clogs). His classic appearance is his "Nostalgia" costume in Street Fighter V and in Street Fighter 6.
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.The game features three control types: the "classic" control scheme, which is a six-button layout that functions similarly to previous entries; the "modern" control scheme, which is a simplified four-button layout that assigns special moves to a single button combined with a directional input and the "dynamic" control scheme, which can be used in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single-button auto-attack layout, based on what range the attack would be performed.
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