Here is a Time Crisis 4 / タイムクライシス4 video, a No Damage, 1 Credit Completion, while scoring over 7 million points!
Recorded on the PlayStation 3 separate release version back in 2010, and it is not the Playstation Move version that included with Razing Storm.
Time Crisis 4, a light-gun game released in 2006 by Namco, features two new VSSE agents battling through 10 difficult areas in an attempt to save the day.
Time Crisis 4 lets you use the same four guns as in TC3, which you can change when hiding. This game gives you a lot more machine-gun ammo than TC3, but you have to use it at specific parts in the game to get the most points. Correct weapon management is the key to the highest scores.
Time Crisis 4 added a Multi-Screen Battle feature, where you have either 2 or 3 screens to survive for a while, with enemies coming from all directions. These require a lot of memorization, and failing the Battle will result in one life lost AND lose your entire time bonus for the area.
To move screens in Time Crisis 4 you have to point the gun outside of the screen, in the direction you want to move, or in the PS3 version you can use one of the analogue sticks to change camera position.
Either way is rather fiddly, and it can go all wrong. (Also it likes to advise you to change direction at the wrong times, making you get hit just as you turn, wrecking your run. I see people falling for this all so often.)
The scoring system has changed quite a bit from TC3, the green text No Miss Hit Bonus (as in a 100% accuracy combo) bonus has been removed! And in its place is a green Combo Hit Bonus, where you get a bonus for every 10 hits on the counter in the top left corner of the screen. These changes change how I play the game, as there is far less of a penalty for missed shots, so I do randomly shoot to keep this bonus running and shoot extra shots sometimes incase I miss.
The combo also shows how long until it runs out, it is the red and blue lines around my score that keeps on going up and down (it is a bit like DoDonPachi!), but in Time Crisis 4, it grows throughout your credit, making combos much simpler in the latter part of the game. If you continue, resets the counter!
As you can see, there is now an enemy type "Terror Bites" in the game, which requires certain shot types to destroy. It can make the game hard, if you use all of your ammo up, so you have to save up at times.
Also, the PS3 version of Time Crisis 4 is much harder on these enemies.. the flying enemies are just best being taken out with a grenade, as they seem to evade the shotgun, unlike the arcade version.
If you enjoyed this, please watch my other videos. All my best Time Crisis videos are in this nice playlist here: [ Ссылка ]
Or if you want a specific video, they are below:
Time Crisis 1 (Arcade) - [ Ссылка ]
Time Crisis 1 (PS1) - [ Ссылка ]
Time Crisis 1 (Special) - [ Ссылка ]
Time Crisis Project Titan - [ Ссылка ]
Time Crisis 2 (Arcade) - [ Ссылка ]
Time Crisis 2 (PS2) - [ Ссылка ]
Time Crisis 2 (PS2 - 2 Players) - [ Ссылка ]
Time Crisis 3 - [ Ссылка ]
Time Crisis 4 - [ Ссылка ]
Crisis Zone (PS2) - [ Ссылка ]
Razing Storm - [ Ссылка ]
More videos:
Virtua Cop 1 - [ Ссылка ]
Confidential Mission - [ Ссылка ]
Ghost Squad - [ Ссылка ]
Vampire Night - [ Ссылка ]
Ninja Assault - [ Ссылка ]
DeadStorm Pirates - [ Ссылка ]
Alien3: The Gun - [ Ссылка ]
House of the Dead 1 - [ Ссылка ]
House of the Dead 4 - [ Ссылка ]
Die Hard Trilogy - [ Ссылка ]
Elemental Gearbolt - [ Ссылка ]
I also play arcade racing games, [ Ссылка ] and shmups too [ Ссылка ]
Thanks! -SM
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