Assassin's Creed's movement at its strongest was only the best version of an inherently flawed, imperfect system, but the players who found joy and satisfaction in learning how to play it well embraced its idiosyncrasies to come to a state of appreciation for its central ideas. In the pursuit of making Assassin's Creed a more generally-playable experience, Ubisoft have steadily removed and excised every remaining vestige of the movement systems the series once became mechanically famous for.
The real solution is something else, something neither new nor old, but until that happens, what can be done to make what exists right now the best it can be for both types of players, those who love the freedom of the classic games, and those who love the comfort of the new ones -- without destroying the enjoyment for either group?
A simple idea, taken from things the series has already done with the Animus at the beginning of every playthrough in Origins, Odyssey and Valhalla but applied to the concept of movement itself.
00:00 Intro
00:37 Control and Risk
02:10 The Animus Can Help
08:04 Player Investment and Optional Content
12:07 Conclusion
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