In this video we're going to manipulate object CFrames to create a projectile system that can be adapted in any way you like.
-- Timestamps --
0:00 Intro
0:06 Creating the Projectile
0:33 Binding User Input
1:35 Spawning the Projectile
4:44 Controlling the Projectile's Physics
7:30 Calculating the Projectile's Lifetime
8:30 Implementing Projectile Lifetime
9:08 Adding Damage Functionality
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