In the feature animation film Ron’s Gone Wrong there are many robot characters designed to have their surface working like a display. The acting of those characters relied mostly on moving graphic elements represented on their surface: animated faces, costumes and props. All graphic elements had to be art-directed, requiring the animation department to be able to control them interactively.
We propose a procedural workflow to produce animated textures from a rig, apply filters and project them onto the character’s surface to mimic a screen-like effect. The workflow proved to be flexible and scalable to address many characters in production, with several levels of complexity and a lot of creative input.
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