Let's continue our journey to creating a third person controller in Unity! In this tutorial, we will be creating a custom camera script that will follow our third person controller around, as well as importing Cinemachine and using the free-look camera, and camera collision component. This will truly give our game the proper feel of a third person video game!
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*GitHub Project:* [ Ссылка ]
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*Time Stamps*
00:00 Introduction
00:41 Custom Camera Class
03:41 Using Cinemachine
05:36 Wrap Up
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