Just showcasing how the Classic DOOM "port" inside DOOM 3 BFG Edition runs at its original intended resolution on my CRT monitor.
It's 320x200@144hz because this monitor doesn't support such a low resolution at the 70hz vertical refresh (15khz horizontal refresh) intended for DOOM back then. Inside DOOM 3 BFG it seems to run slightly faster than in a sourceport like Chocolate DOOM, which really replicates how the game was supposed to run and look like.
I was filming with the phone in one hand while trying to play with the other... I usually play at "Ultra Violence", but just for showing how it runs, I decided to go "I'm Too Young To Die".
The sound only starts later because I started recording it with FRAPS after the resolution change, since it would create 2 video files otherwise, and make it more difficult to sync it afterwards (I don't know how to properly do it yet XD).
I'm using the Classic RBDOOM 3 BFG sourceport by George Kalampokis (he uses many other nicks in forums and such):
[ Ссылка ]
I've been into an "id craze" recently, playing DOOM games in their best sourceports. I might start uploading my channel's "usual" content at a later date XD.
![](https://i.ytimg.com/vi/ePf4R1OM3ig/mqdefault.jpg)