Strategy:
Mulligan for Ancestral Spirit and Reincarnate for Kel'Thuzad.
If you draw into minion concede and try again.
GO STRAIGHT FOR FACE FROM TURN 1 - turn 2 you will have both Kel'Thuzad and a taunt out. Don't waste your time trading with his minions.
AI does not attack taunts when you have KT up.
Things you might look out for:
Inner Rage + Execute combo - There's small chance he might have it. To be safe Ancestral Spirit or Reincarnate your Kel'Thuzad.
Mogor the Ogre - Earth Shock or Hex is OK for him, you don't want to miss face.
Baron Geddon - Although he shouldn't be able to deal enough damage to kill anything, feel ok to cc him.
Get' em! - If (for some unknown reason) you take out his minion turn 2, he will only have 3 other minions on the field leaving him enough space to summon 4 Guzzlers. This is punishment for not hitting face.
Brawl - he might cast it if you somehow make it to turn 5 (or turn 4 w/ his coin). He shouldn't cast it if you have 3 minions on the field, so holding off with your hero power and not casting wolves should prevent him from using it.
Card replacement:
You can replace any spell/weapons as you like as long as you don't add any minions.
Only core cards are Kel'Thuzad and a taunt.
Ancestral Spirit and Reincarnate are very important to make deck more reliable, but don't feel obliged to craft AS if you don't have it.
Lord of the Arena can be subbed for any taunt, works funniest with Al'Akir the Windlord due to Rockbiter Weapon and Reincarnate synergy.
Actually you can replace Thrall with any hero, but most of them don't have as good counter for Execute and Mogor the Ogre which are the biggest threats.
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