Dark Souls Remastered frame rate comparison testing performance on PS4, PS4 Pro, Xbox One and Xbox One X.
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The versions tested were 1.01 for PS4 and PS4 Pro and 1.0.0.1 for the Xbox One and Xbox One X. The footage here is from the network test and not the final build of the game.
Performance during the Bell Gargoyle boss fight on PS4, PS4 Pro and Xbox One could drop below what was shown in the video with the PS4 Pro dropping to a minimum of 47fps [ Ссылка ] The footage used was the most similar between all versions after fighting the boss multiples times. The Xbox One X never deviated from 60fps at all during any run of the boss fight.
Edit: PS4 Pro and Xbox One X use checkerboard rendering to reach 3200x1800. More info can be found here: [ Ссылка ]
The PS4 and Xbox One render at a native resolution of 1920x1080. The PS4 Pro and Xbox One X render at a native resolution of 3200x1800 and the PS4 Pro downsamples this when outputting at 1080p.
The PS4 Pro and Xbox One X appear to be rendering some effects at half resolution while the PS4 and Xbox One appear to render the same effects at full resolution. This is most noticeable when using the bonfire.
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Stats: [ Ссылка ]
PS4 Frames Pixel Counted:
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PS4 Pro Frames Pixel Counted:
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Xbox One Frames Pixel Counted:
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Xbox One X Frames Pixel Counted:
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