There's a lot I could say about this mode. When it comes to FNAF fangames, I've always somewhat thought of myself as "The 14/22 Person." My part in the original rush to beat 14/22 has become very dear to me, and those feelings carried over to this game. When I first saw that 15/22 Aggressive was unbeaten, I knew it could be my chance to redeem myself for abandoning 14/22 when I did and beating it so late.
So I started to grind: I beat 8/22 Aggressive, 10/22 Aggressive, 12/22 Aggressive, I learned to get more and more familiar with the changed mechanics and the pathing of the run. Then I started to work on 15/22 Aggressive, getting 5SA deaths, 7SA deaths, even a few 8SA deaths.
And then once again, right as I was about to grasp victory, someone else beat it first.
Everyone who puts in the time and effort to beat a mode as hard as this deserves to win though. And as much as the loss of first place hurt, I knew that I didn't want this mode hanging over my head like 14/22 did. So after taking a few days to recollect myself, I started to grind again, getting one last 8SA death before finally beating it.
This is not a 'video' I'm happy with: I accidentally ended the recording early due to how shaky I was, and I was also in a call with some friends to make the grinding a bit easier, which I didn't deafen until around halfway in. This is not a 'completion' I'm happy with: Chipomat 2.0 glitched out and disappeared from the run very early on (something not even the creator of the game knows how to fix) and I could've had a much shorter win, had I prioritized flashing Killtimber a bit more. This is, however, a 'journey' I'm happy with. I accomplished a new hardest completion, grew my skill, and learned a bit along the way.
If you read this far, thanks. You're pretty cool.
You can get the game for yourself here:
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![](https://i.ytimg.com/vi/eaDOeq91zG0/maxresdefault.jpg)