Ever since the racing video game genre inception, there has always been a recurring theme throughout the years, that being the difficulty. Understanding how to race as a newcomer is excruciatingly difficult, and you most likely had this problem too.
As the genre evolved however, control schemes became easier, but mechanically, it has stayed the same overall and even up to this day. As the early 2000's arrived, a brand-new revolutionary mechanic was created and was a perfect fit within the racing video game genre, the rewind button.
Join us as we discover how this mechanic came to be, and what it did to help soften the gruelling difficulty curve within racing games. What did you think of this editorial piece, and do you remember the first game you've played that has used this mechanic? Join in with the discussion and feel free to leave us a comment down below.
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How did one button SAVE the Racing Game genre?
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